
A game show themed slot built around a collect and burst bonus system, with four separate feature paths triggered by coloured Hog symbols.
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An underwater slot built around doubling Mermaid symbols and bet-multiplying Clams, with a free games round that grows more generous the longer it runs.
Browse All GamesSomething unusual happens in the free games here. The initial ten spins double every prize, but players who keep going past that point have their prizes tripled instead. The round gets better the longer it runs, and the improvement is a step rather than a gradual climb.
That structure inverts a common pattern. Most extended bonus rounds simply give you more of the same, so a retriggered round is longer but not richer. Here crossing the ten-spin boundary moves the whole round into a higher bracket, which means the eleventh spin is worth fifty per cent more than the tenth despite nothing else changing.
What gets you there is the Clam. Any Clam turning up during the round adds a further free spin, so the same symbol driving extension is the one that eventually pushes you past the threshold. A round with several Clams landing early is not merely longer, it is more likely to reach the tripled phase and spend meaningful time in it.
Clams behave unusually in base play too. They pay in any position on the board and multiply the win against your total bet rather than a single line, which on a twenty payline game gives them a different scale from ordinary symbols.
The trigger requires three mermaid handmaiden symbols on reels one, three and five specifically, a positional condition rather than a free count anywhere.
A random jackpot can land at any point in base play, independent of any combination.
No confirmed volatility rating is listed, so the swings are best treated as a mix of steady doubling wins and occasional larger Clam or jackpot hits. The listed top award of 22,500 times your bet per line gives the free games room to build once the tripled phase is reached.
Mermaid Queen suits players who value a bonus round with a genuine reason to want extension beyond simply more spins, and who will recognise that Clams landing early in the round are worth considerably more than Clams landing late. Anyone who treats ten free games as the whole feature is missing the mechanic that defines it, since the round only reaches full strength after that point.
Mermaid Queen sends its reels across 20 paylines, with matching symbols paying out from left to right in the usual way. Clam symbols break that pattern, since they pay in any position on the board and multiply the win against your total bet rather than a single line.
Landing three mermaid handmaiden symbols on reels one, three and five opens ten free games, during which every prize is doubled. Any Clam that turns up in this round adds a further free spin, and players who keep going past the initial ten free games have their prizes tripled instead. A random jackpot can also land at any point in the base game, independent of any specific combination.
No confirmed volatility rating is listed for this title, so it is worth treating the swings as a mix of steady doubling wins and the occasional larger Clam or jackpot hit. The listed top award of 22,500 times your bet per line gives the free games round plenty of room to build once it gets going.
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Browse All Games20 paylines, with symbols paying left to right except for the Clam, which pays in any position.
Landing three mermaid handmaidens on reels one, three and five awards ten free games with every prize doubled, and playing beyond the initial ten switches the multiplier to triple.
Yes, a random jackpot that can be awarded at any point during play, regardless of bet size.
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